For good players, and those who want to get better!
When: Tuesday night at 7:00pm until the last player goes home
Contact: Dan Pippen
Phone: 138 2328 4742
Cricket / Mickey Mouse
Numbers in Play: 20, 19, 18, 17, 16, 15, Double, Triple (only of 20, 19, 18, 17, 16, 15) with the objective being to 'own'/'close' certain numbers on the dartboard, and to achieve the lowest point score. The player/team to do so first, shall be the winner.
To close an inning, the player/team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple.
Once a player/team scores three of a number, it is 'owned' by that player/team. Once all players/teams have scored three of a number, it is 'closed', and no further scoring can be accomplished on that number by either player/team.
To close the bullseye, the outer bull counts as a single, and the inner bull counts as a double.
Once a player/team closes an inning, he/they may score points on that number until the opponent also closes that inning. All numerical scores shall be added to the previous balance.
Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required.
Random numbers and Specials.
Each player starts with 100 points. Fulfilled tasks the score is added on, if missed, the present count is halved.
Numbers: minimum one dart in the designated number. Double and triples count.
Doubles: specific number (at least one dart must hit)
Tripple: specific number (at least one dart must hit)
Bull (at least one dart must hit)
Specials: (examples, no need to be in this order)
- All black (outer dart board ring), Score stays, if one dart misses, score is halved
- Bow tie (two opposite numbers and a bull)
- Two colours (any two colours, red, green, black, white)
- Three colours
- Split 11, The figure 11 at the outer rim of the dartboard. At least one dart should be between the two bars to score 60 points
- All in inner ring
- All 3 darts in one number (or, more difficult in the inner triangle of a designated number)
- Score exactly 61 points with all 3 darts counting
- etc. (No limits on phantasy here)
All players/teams start with 301/501 points.
301 starts with double in, playing 501 you do not have to double-in, but can start on any number. Each player/team subtracts the amount they score from the amount they have left.
To win, the player/team will need to double-out to reach zero.
Numbers in Play: The numbers used are determined by the players. Each player throws one dart with the "opposite" hand. (e.g., right-handers throw left-handed) to determine randomly his or her own number. If a player misses the dartboard or hits a number already taken, he or she throws again.
Rules of the Game: Each player first tries to hit the double of his or her own number. When this is acheived, the player is known as a "killer" and a K is placed after his name on the scoreboard. After becoming a killer, a player begins aiming for the doubles of opponents' numbers. Each player has three lives and whenever a killer hits an opponents' double the opponent loses one of his lives. If a killer hits his or her own double by mistake, the killer loses one live; it is therefore possible to kill yourself by accident. it is also possible to kill an opponent in one exceptional three dart turn by throwing three doubles. The game progresses until only one person has any lives left.